Cabinet of Curiosities
System Design
Weapon System
Modular Upgrades
Genre: Roguelike Dungeon-Crawler
Platforms: PC
Engine: Unreal Engine 4
Dates: November 2020 - April 2021
Team SIze: ~ 15
I was part of the development of this student project throughout concepting and pre-production. My main responsibility was designing and implementing the backbones of a modular weapon upgrade system, including a powerful debuggin tool.
Alice Through the Fey Realm
System Design
3Cs
Design Lead
Audio
Genre: Narrative Adventure
Platforms: PC, PlayStation 5
Engine: Unreal Engine 5
Dates: September 2023 - June 2024
Team SIze: ~ 21
This student project is an isometric narrative adventure which was developed across a full academic year. My responsibilities were the £cs, general system design, audio , as well as the role of design lead throughout the second half of the project.
Steam Bump
System Design
3Cs
General Design
Genre: Action Party
Platforms: PC
Engine: Unreal Engine 4
Dates: April - July 2020
Team SIze: 9
The first interdisciplinary project of my studies was this steampunk inspired online action-party game. My main contributions were researching, implementing and iterating the first-person flying character controller and its game feel.
Twin Stick Jukebox
Enemy Design
Weapon Design
System Design
Genre: Twin Stick Shooter
Platforms: PC
Engine: Unreal Engine 4
Dates: Septemper - November 2020
Team SIze: 4
In this project, a collaboration within a small group of system designers, I designed and implemented a weapon and enemy that would be placed in a collabroative game mode. I also took on the responsibility of implementing some auxillary features.
2D Platformer
3Cs
Level Design
Feature Design
Genre: 2D Platformer
Platforms: PC
Engine: Unreal Engine 5
Dates: February - April 2023
Team SIze: 5
In this small group project I created the 3Cs as well as concepting, implementing and iterating on a level and fitting level mechanic. I also implemented a metronome mechanic that tied all levels created by the group together.
About Me
Hello! I am Sven Leitsch, a 3rd year game design student at Breda University of Applied Sciences. My main passions lie in System Design, User Experience and Simplicity in Design, while I am always trying to expand my horizons. I am currently working on a solo study project and will be available for internships very soon.
My story with game design began all the way back in high school, and while it has been a wild and unpredictable journey with many side quests, it was all worth it and in the end it lead me right back here.
Outside of games I have a passion for music, playing my guitar, concerts and festivals, supporting my home football club of Darmstadt, trying to catch up with all those books that I’ve bought, and, thanks to my ADHD, a wide slection of weekly obsessions, from musicals to theme parks, bouldering, or finally learning how to crochet and skate, potentially at the same time.
Software
Unreal Engine 4 & 5
Perforce
Jira
Trello
Miro
Microsoft Office
Microsoft Teams
Hard Skills
Visual Scripting (Unreal Engine)
Technical System & Feature Design
Concepting & Prototyping
Design Documentation
Testing, Iteration & QA
Research & Analysis
Scrum & Agile Development
Soft Skills
Multidisciplinary Communication
Leadership
Adaptability
Detail Oriented
Opportunist