Internship - Persona3D
System Design
VR/XR
Interactive Music Experiences
Platforms: VR
Engine: Unreal Engine 5
Dates: February 2025 - June 2025
For the first semester of my graduation year, I have the great opportunity to work with Persona3D on their new approach to create immersive interactive music experiences. I get the chance to work with professionals from a variety of backgrounds, developing new skills in relation to VR experiences, music & interactivity and how I can apply myself in a new environment to create a unique product.
Alice Through the Fey Realm
System Design
3Cs
Design Lead
Audio
Genre: Narrative Adventure
Platforms: PC, PlayStation 5
Engine: Unreal Engine 5
Dates: September 2023 - June 2024
Team SIze: ~ 21
This student project is an isometric narrative adventure which was developed across a full academic year. My responsibilities were the 3cs, general system design, audio , as well as the role of design lead throughout the second half of the project.
Hexpenditure
Project Planning
Implementation
Design
Testing & QA
Genre: Casual Strategy
Platforms: PC
Engine: Unreal Engine 5
Dates: September 2024 - January 2025
Team SIze: Solo
In this solo student project the player must place buildings and manage resources on a hex grid in order to meet ever increasing target scores. This project was developed from concepting to release by myself, with some outsourcing help.
Cabinet of Curiosities
System Design
Weapon System
Modular Upgrades
Genre: Roguelike Dungeon-Crawler
Platforms: PC
Engine: Unreal Engine 4
Dates: November 2020 - April 2021
Team SIze: ~ 15
I was part of the development of this student project throughout concepting and pre-production. My main responsibility was designing and implementing the backbones of a modular weapon upgrade system, including a powerful debuggin tool.
Other Projects
System Design
Level Design
Over the course of my studies I worked on several smaller projects. The games highlighted on this page are:
Twin-Stick Shooter
First Person Arcade Flying Game
2D-Platformer
These games were part of my learning process on my way of becoming a better and more experienced developer and gave me the opportunity to take on a number or different responsibilities, such as feature design, 3Cs, level design and more.
About Me
Hello! I am Sven Leitsch, a 4th year game design student at Breda University of Applied Sciences. My main passions lie in System Design, User Experience and Simplicity in Design, while I am always trying to expand my horizons. I am currently on an internship at Persona3D for my first 4th year semester and am available for my second intersnhip starting in September.
My story with game design began all the way back in high school, and while it has been a wild and unpredictable journey with many side quests, it was all worth it and in the end it lead me right back here.
Outside of games I have a passion for music, playing my guitar, concerts and festivals, supporting my home football club of Darmstadt, trying to catch up with all those books that I’ve bought, and, thanks to my ADHD, a wide slection of weekly obsessions, from musicals to theme parks, bouldering, or finally learning how to crochet and skate, potentially at the same time.
Software
Unreal Engine 4 & 5
Perforce
Jira
Trello
Notion
Miro
Microsoft Office Suite
Hard Skills
Visual Scripting (Unreal Engine)
Concepting & Prototyping
Design Documentation
Testing, Iteration & QA
Research & Analysis
Scrum & Agile Development
Technical System & Feature Design
Soft Skills
Adaptability
Detail-oriented
Opportunist
Leadership
Multidisciplinary Communication