Internship - Persona3D

System Design

VR/XR

Interactive Music Experiences

  • Platforms: VR

  • Engine: Unreal Engine 5

  • Dates:  February 2025 - June 2025

For the first semester of my graduation year, I have the great opportunity to work with Persona3D on their new approach to create immersive interactive music experiences. I get the chance to work with professionals from a variety of backgrounds, developing new skills in relation to VR experiences, music & interactivity and how I can apply myself in a new environment to create a unique product. 

Alice Through the Fey Realm

System Design

3Cs

Design Lead

Audio

  • Genre: Narrative Adventure

  • Platforms: PC, PlayStation 5

  • Engine: Unreal Engine 5

  • Dates: September 2023 - June 2024

  • Team SIze: ~ 21

This student project is an isometric narrative adventure which was developed across a full academic year. My responsibilities were the 3cs, general system design, audio , as well as the role of design lead throughout the second half of the project.

Hexpenditure

Project Planning

Implementation

Design

Testing & QA

  • Genre: Casual Strategy

  • Platforms: PC

  • Engine: Unreal Engine 5

  • Dates: September 2024 - January 2025

  • Team SIze: Solo

In this solo student project the player must place buildings and manage resources on a hex grid in order to meet ever increasing target scores. This project was developed from concepting to release by myself, with some outsourcing help.

Cabinet of Curiosities

System Design

Weapon System

Modular Upgrades

  • Genre: Roguelike Dungeon-Crawler

  • Platforms: PC

  • Engine: Unreal Engine 4

  • Dates:  November 2020 - April 2021

  • Team SIze: ~ 15

I was part of the development of this student project throughout concepting and pre-production. My main responsibility was designing and implementing the backbones of a modular weapon upgrade system, including a powerful debuggin tool.

Other Projects

System Design

Level Design

Over the course of my studies I worked on several smaller projects. The games highlighted on this page are:

  • Twin-Stick Shooter

  • First Person Arcade Flying Game

  • 2D-Platformer

These games were part of my learning process on my way of becoming a better and more experienced developer and gave me the opportunity to take on a number or different responsibilities, such as feature design, 3Cs, level design and more.

About Me

Hello! I am Sven Leitsch, a 4th year game design student at Breda University of Applied Sciences. My main passions lie in System Design, User Experience and Simplicity in Design, while I am always trying to expand my horizons. I am currently on an internship at Persona3D for my first 4th year semester and am available for my second intersnhip starting in September.

My story with game design began all the way back in high school, and while it has been a wild and unpredictable journey with many side quests, it was all worth it and in the end it lead me right back here.

Outside of games I have a passion for music, playing my guitar, concerts and festivals, supporting my home football club of Darmstadt, trying to catch up with all those books that I’ve bought, and, thanks to my ADHD, a wide slection of weekly obsessions, from musicals to theme parks, bouldering, or finally learning how to crochet and skate, potentially at the same time.

Software

Unreal Engine 4 & 5

Perforce

Jira

Trello

Notion

Miro

Microsoft Office Suite

Hard Skills

Visual Scripting (Unreal Engine)

Concepting & Prototyping

Design Documentation

Testing, Iteration & QA

Research & Analysis

Scrum & Agile Development

Technical System & Feature Design

Soft Skills

Adaptability

Detail-oriented

Opportunist

Leadership

Multidisciplinary Communication