Internship
System Design
VR/XR
Interactive Music Experiences
Projects: Several VR-based prototypes
Platforms: VR
For the first semester of my graduation year, I had the great opportunity to work with Persona3D on their new approach to create immersive interactive music experiences. I got the chance to work with professionals from a variety of backgrounds, developing new skills in relation to VR experiences, music & interactivity and how I can apply myself in a new environment to create a unique product.
My main responsibilities revolved around solving core design, flow and interactivity related issues, and to develop a flexible technical VR design toolkit to be used in the company’s upcoming projects.
Engine: Unreal Engine 5
Dates: February 2025 - June 2025
Technical Design
Technical Designer - Persona3D
Technical Game Designer - Guerrilla
Technical Design
Interdisciplinary
Character-Focused Features & Systems
Project: Horizon Hunters Gathering
Platforms: PS5, PC
I joined the technical design team at Guerrilla Games as part of my final graduation internship, working on the recently announced Horizon Hunters Gathering. After finishing my studies, I was hired as a freelance technical designer, taking the first steps of my professional career.
In my role as a technical game designer, I am responsible for several character-focused features and systems, assisting and enabling the designers to bring their ideas to fruition, as well as upkeeping the backend of our systems to ensure scalibility and flexibility. I am directly collaborating with collegues from various teams across design, code, animation, VFX and more.
Engine: Decima
Dates: September 2025 - Current
Scalability
Freelance & Internship
About Me
Since I’ve been young, games and play have been part of who I am. Once the world of video games was opened to me I could not let go. Ultimately, this lead me to pursue the International Game Architecture & Design study at Breda University of Applied Sciences, developing core skills and broadening my horizon in what it means to be a game designer.
I am now taking the first steps in my professional career, always keeping the following principles close to my heart: simplicity in design and always being player focused.
Software
Unreal Engine 4 & 5
Perforce
Jira
Trello
Notion
Miro
Microsoft Office Suite
Hard Skills
Visual Scripting (Unreal Engine, Decima)
Concepting & Prototyping
Design Documentation
Testing, Iteration & QA
Research & Analysis
Scrum & Agile Development
Technical System & Feature Design
Soft Skills
Adaptability
Detail-oriented
Opportunist
Multidisciplinary Communication