Cabinet of Curiosities

System Design

Weapon System

Modular Upgrades

  • Genre: Roguelike Dungeon-Crawler

  • Platforms: PC

  • Engine: Unreal Engine 4

  • Dates:  November 2020 - April 2021

  • Team SIze: ~ 15

I was part of the development of this student project throughout concepting and pre-production. My main responsibility was designing and implementing the backbones of a modular weapon upgrade system, including a powerful debuggin tool.

Alice Through the Fey Realm

System Design

3Cs

Design Lead

Audio

  • Genre: Narrative Adventure

  • Platforms: PC, PlayStation 5

  • Engine: Unreal Engine 5

  • Dates: September 2023 - June 2024

  • Team SIze: ~ 21

This student project is an isometric narrative adventure which was developed across a full academic year. My responsibilities were the £cs, general system design, audio , as well as the role of design lead throughout the second half of the project.

Steam Bump

System Design

3Cs

General Design

  • Genre: Action Party

  • Platforms: PC

  • Engine: Unreal Engine 4

  • Dates:  April - July 2020

  • Team SIze: 9

The first interdisciplinary project of my studies was this steampunk inspired online action-party game. My main contributions were researching, implementing and iterating the first-person flying character controller and its game feel.

Twin Stick Jukebox

Enemy Design

Weapon Design

System Design

  • Genre: Twin Stick Shooter

  • Platforms: PC

  • Engine: Unreal Engine 4

  • Dates: Septemper - November 2020

  • Team SIze: 4

In this project, a collaboration within a small group of system designers, I designed and implemented a weapon and enemy that would be placed in a collabroative game mode. I also took on the responsibility of implementing some auxillary features.

2D Platformer

3Cs

Level Design

Feature Design

  • Genre: 2D Platformer

  • Platforms: PC

  • Engine: Unreal Engine 5

  • Dates: February - April 2023

  • Team SIze: 5

In this small group project I created the 3Cs as well as concepting, implementing and iterating on a level and fitting level mechanic. I also implemented a metronome mechanic that tied all levels created by the group together.

About Me

Hello! I am Sven Leitsch, a 3rd year game design student at Breda University of Applied Sciences. My main passions lie in System Design, User Experience and Simplicity in Design, while I am always trying to expand my horizons. I am currently working on a solo study project and will be available for internships very soon.

My story with game design began all the way back in high school, and while it has been a wild and unpredictable journey with many side quests, it was all worth it and in the end it lead me right back here.

Outside of games I have a passion for music, playing my guitar, concerts and festivals, supporting my home football club of Darmstadt, trying to catch up with all those books that I’ve bought, and, thanks to my ADHD, a wide slection of weekly obsessions, from musicals to theme parks, bouldering, or finally learning how to crochet and skate, potentially at the same time.

Software

  • Unreal Engine 4 & 5

  • Perforce

  • Jira

  • Trello

  • Miro

  • Microsoft Office

  • Microsoft Teams

Hard Skills

  • Visual Scripting (Unreal Engine)

  • Technical System & Feature Design

  • Concepting & Prototyping

  • Design Documentation

  • Testing, Iteration & QA

  • Research & Analysis

  • Scrum & Agile Development

Soft Skills

  • Multidisciplinary Communication

  • Leadership

  • Adaptability

  • Detail Oriented

  • Opportunist